Steampunk, steampunk, everywhere!

Alternate history? Check. Steampunk?  Double check. Time traveling? Wait, wait, dimension travelling? Yep, we've got that covered too.

Mark Hodder brings you all the above and more in his sprawling six-book Burton & Swinburne series.  They're actually two separate trilogies, and the last three books can be read separately from the first three, but Hodder's details seamlessly connect all his books in a way we can't even begin to describe. And this month, the saga concludes with The Rise of the Automated Aristocrats.

If you've picked up any of the first books, either The Strange Affair of Spring Heeled Jack or The Curious Case of the Clockwork Man, or even if you started with The Secret of Abdu El Yezdi, you'll need to see how this one ends.

They say don't judge a book by it's cover, but seriously how can you not?


Inside the mind of Imago Bone

Ever wanted to get into the mind of a character? Well, even deeper than literally reading his or her thoughts and actions throughout a book?

Take a glimpse inside the failing mind of Imago Bone in Chris Willrich's newest book The Chart of Tomorrows. This handy list was written by Bone to help him remember the people he's met, the places he's seen, and the creatures that tried to kill him.  Sounds like a helpful list, if you ask me.



A-Girl-Is-A-Joy: Also, Joy Snøsdatter, Joy. Daughter of Snow Pine. Chosen to be the Runethane, champion of the Bladed Isles. It might have gone easier for her if she hadn’t.
A Tumult of Trees on Peculiar Peaks: Also known as the Scroll of Years. A landscape painting that either contains or accesses a pocket dimension of accelerated time. You see, Gaunt? I can use magical jargon too.
Aile: A headwoman of the Vuos people. I heard of her much later, yet somehow I feel she belongs here.
Alder: A former wizardly apprentice, my comrade at the Gull-Jarl’s steading.
Alfhild: A human raised as one of the fey uldra-folk. A princess of the uldra, no less. It seems to have affected her mind.
All-Now, the: Mirabad term for the compassionate creator of the universe.
Anansi: An exploratory ship from Kpalamaa.
Arngrimur Townflayer: One of the Nine Wolves. You may notice a theme in their names.
Arnulf Pyre-Maker: One of the Nine Wolves.
Ash-lad, or Askelad: A peasant hero from folktales.
Aughatai: Jewelwolf’s horse. There was something very wrong with that horse.
Beinahruga: Cairn.
Bone: A fool. No, that’s not all. An old fool.
Brambletop: A young woman of Larderland. It hurts to think of her now.
Breakwing Island: A troll-inhabited island beside Spydbanen.
Cairn: A Chooser of the Slain.
changeling: A troll or uldra child, left in place of a kidnapped human child.
Chart of Tomorrows, The: The Winterjarl’s protean book, full of cryptic passages and alarming maps.
Chooser of the Slain: An agent of the old gods of the Bladed Isles.
Claymore: A troll.
Clifflion: Grand Khan of the Karvaks.
Corinna: Princess, later queen, of Soderland. I was never sure where we stood with her, but I was always sure she was in charge.
Crypttongue: A magic sword Gaunt wielded for a time. I hate magic swords.
Deadfall: A sapient magic carpet. Before I met it, those words would not have seemed frightening.
Dolma: An exiled warrior of Xembala. For a time she helped my son. I am grateful.
Draug: A spirit creature found upon the sea and within the Straits of Tid. Draugar can take the forms of dead folk you’ve known.
Draugmaw: An unnatural, gigantic maelstrom. It has Draugar in it.
Einar Bringer of Wailing: One of the Nine Wolves.
Eldshore, the: A slowly crumbling but still mighty continental empire.
Erik Glint: A foamreaver and Larderman.
Eshe: Priestess, wanderer, warrior, spy. Possibly our employer.
eventyr: Fairy tales.
Everart: Rabble-rouser of Soderland. Quite good at it.
Fiskegard: Independent-minded islands founded by fishermen, nominally part of Oxiland, periodically filled with itinerant workers. I came from a family of fishermen, and the scent was like home.
Five Fjords: A shaky alliance of the towns of Lillefosna, Vestvjell, Vesthall, Grimgard, and Regnheim.
Floki: A slaver.
Foamreaver: Can be a seafarer, trader, raider, or all of them together.
Freidar: An old tavernkeeper and Runewalker. Husband of Nan. Kind to Innocence, he was a good companion when we sailed aboard Leaping Bison.
Gamellaw: A region governed by old laws under which steadings are the unit of civilization, not nations. Takes in Svardmark from the Morkskag to the Chained Straits, and all of Spydbanen.
Garmsmaw Pass: A mountain pass connecting Garmstad territory to northern Svardmark.
Garmstad: A town and territory allied to Soderland.
Gaunt: What I call Persimmon when we’re about our errands. The other half of my mind.
Gissur Mimurson: An Oxiland chieftain.
Gold-Jarl, or Gull-Jarl: Ruler of the small country of Gullvik.
Grawik: The steading of Ottmar Bloodslake.
Great Chain of Unbeing: A huge artifact absorbing the power of the dragons whose immense bodies gave form to the Bladed Isles.
Grunndokk: A town paying tribute to the Gull-Jarl.
Gullvik: Name of a town and a small domain in Svardmark.
Gunlaug: An overseer at the Gull-Jarl’s steading.
Haboob: An efrit, a spirit of the desert.
Hakon: The retired king of Soderland.
Harald the Far-Traveled: Chieftain of the Laksfjord region.
Havtor: A slave in the Gull-Jarl’s steading. May his name be honored.
Haytham ibn Zakwan ibn Rihab: Inventor and gentleman of Mirabad, daring to combine natural philosophy and magic. He gave the world ballooning. I might regret that, had I never flown.
Heavenwalls: Vast fortifications of Qiangguo—and beyond!—which somehow channel the land’s vital breath.
Hekla: Huginn Sharpspear’s companion. I think she was more formidable than he.
Huginn Sharpspear: A chieftain, lawyer, and tale-teller of Oxiland.
Imago: What Persimmon calls me, amid the least or greatest dangers.
Inga: She was half of the duo responsible for Peersdatter and Jorgensdatter’s Eventyr. A mighty fighter, and brave.
Innocence Gaunt: Our son.
Ironhorn: A Karvak general.
Ivar Garm: Lord Mayor of Garmstad Town.
Jaska: A girl who turned Innocence’s head in Oxiland.
Jegerhall: The steading of Arnulf Pyre-Maker.
Jewelwolf: Wife of the Grand Khan and a powerful leader in her own right. As if that wasn’t enough to make me nervous, also knowledgeable in magic. Sister of Steelfox.
Jokull Loftsson: Strongest of the Oxiland chieftains.
Jotuncrown: A settlement of humans in thrall to the troll-jarl in the Trollberg.
Joy: What we all called A-Girl-Is-A-Joy.
Katta, called the Mad: One of many names for the wandering monk of the Undetermined whom we knew. A big-hearted person, though I think he regarded me as a miscreant. Truly I have no idea why.
Kantenings: The humans of the Bladed Isles, excepting the Vuos, who stand apart.
Kantenjord: It means something like “Edge-lands.” Outsiders know it better as the Bladed Isles.
Karvak Realm: The empire of the Grand Khan.
Karvaks: The mightiest nomads of the steppes.
Klarvik: A town in Soderland.
Kolli the Cackling: One of the Nine Wolves.
Kollr: A young follower of the old gods in Oxiland, whom Innocence befriended.
Kpalamaa: A mighty realm of the South. If Qiangguo is not the world’s most advanced nation, it is this.
Laksfjord: A surprisingly pleasant community near the Morkskag.
Langfjord: The steading of Kolli the Cackling.
Lardermen: Elite group of foamreavers, who made their name bringing supplies past a blockade.
Leaftooth: Head monk of the Peculiar Peaks.
Liron Flint: Explorer, treasure hunter, friend.
Loftsson’s Hall: Steading of Oxiland’s most powerful chieftain, with many allied folk nearby.
Lysefoss: A settlement beside a spectacular waterfall. I’d have appreciated it more if we hadn’t been running for our lives.
Malin: She was half of the duo responsible for Peersdatter and Jorgensdatter’s Eventyr. A brave soul. An unusual mind.
Meteor-Plum: The guardian of the Scroll of Years sometimes goes by this name.
Mirabad: Name for both a great city and the caliphate it commands. Once its power made the world tremble; its wealth and learning still make the world envious.
Morkskag, the: The haunted forest that divides “civilized” Svardmark from the Gamellaw.
Mossbeard: A troll.
Muggur Barrow-Friend: One of the Nine Wolves.
Muninn Crowbeard: Once a foamreaver styled “Surehand.” He changed, more than once.
Nan: An old tavernkeeper and Runewalker. Wife of Freidar. Those two were kind to Innocence and did as much as anyone could to protect their homeland. I, a selfish man, am in awe.
Nine Smilodons: The Karvak soldier we traveled with for a time.
Nonyemeko: Captain of Anansi.
Northwing: A taiga shaman in service to Steelfox. Powerful as friend or enemy. I would know.
Numi: A Swan-church novitiate whom Innocence befriended.
Ostoland: A heavily wooded island, of somewhat insular folk.
Ottmar Bloodslake: One of the Nine Wolves.
Oxiland: A volcanic realm, and some associated islands, in Kantenjord’s northwest. A bleak country, settled by stubborn people with notions of democracy. Clearly they are mad. It’s tempting to join them.
Painter of Clouds: Swanlings use this term for what Mirabad’s people call the All-Now; they got the name from the People of the Brush.
Peersdatter and Jorgensdatter’s Eventyr: A surprisingly useful book of folk-tales.
Peik: A boy from Klarvik, by his own account absolutely the most truthful person that this or any other world has known.
Persimmon: See Gaunt. She is the one who should be writing this down; she has the gift for words. But she forgets little and doesn’t see the need. She remembers the time I did this, and the time I did that, and the other thing. And yet she is still with me.
Qiangguo: A vast realm of the East. If Kpalamaa is not the world’s most advanced nation, it is this.
Qurca: Steelfox’s peregrine falcon, bonded to her spirit.
Rafnar Dragon-Axe: One of the Nine Wolves.
Ragnar: Half-brother of Corinna of Soderland.
Red Mirror: A Karvak soldier.
Roisin: A Swanling priestess. A fine person, surely, but a little too cozy with
Rolf: A young Swanling of Oxiland, whom Innocence befriended.
Rubblewrack: A troll, or so she appeared.
Runethane, or Runemarked Queen or King: The one who commands the energies of the Great Chain of Unbeing.
Runewalkers: Traditional mages of Kantenjord. Their power derives from tracings of  mystic runes. Some of their tracings are enormous.
Ruvsa: Pirate queen of Larderland.
Schismglass: A magic sword, akin to Crypttongue but antagonistic.
Skalagrim the Bloody: One of the Nine Wolves. I’ll say no more about him.
Skrymir Hollowheart: Lord of trolls in Spydbanen and, effectively, everywhere else.
Skyggeskag, the: An elder forest in Soderland, cousin to the Morkskag.
Snow Pine: Once known as Next-One-a-Boy or simply Next One. A bandit of Qiangguo and a companion to Persimmon and me. Our best friend.
Smokecoast: The largest settlement of Oxiland.
Soderland: Strongest and richest of the local kingdoms, principalities, chiefdoms, and what-have-yous. Therefore, the biggest target.
Splintrevej: Maze-like scattering of islands in the heart of Kantenjord.
Spydbanen: The northeastern of Kantenjord’s main islands, and home to its most violent jarls, including the troll-jarl. The Vuos people live in its extreme north.
Steelfox: A princess of the Karvak Realm, determined to conquor the Earthe in the memory of her father, the first Grand Khan.  Even with all that in mind, I liked her.
Storfosna: A town in Soderland.
Stormhamn: A town in Soderland.
Sturla’s Steading: The home of Huginn and Hekla.
Styr Surturson: An Oxiland chieftain.
Surtfell: The great volcano of Oxiland.
Svanstad: The capital of Soderland and largest city in the Bladed Isles.
Svardmark: Kantenjord’s largest island, home to what passes for its civilized lands.
Swan Goddess: The deity said to have sacrificed herself to save the world. Accounted the daughter of the Painter of Clouds.
Swanisle: An island nation, closer to the continent than are the Bladed Isles. Gaunt’s homeland. Legend has it it’s the petrified body of the Swan Goddess. I am not weighing in on this.
Swanling: The Kantenings call the Swan Goddess’s followers this.
Tlepolemus: A fellow far-traveled adventurer who became a Larderman.
Torfa: Jokull Loftsson’s wife. By report, an exemplar of Kantening ferocity.
Trollberg, the: The troll mountain-fortress beside Jotuncrown.
uldra: A varied nonhuman folk who sometimes dwell underground and sometimes in other worlds entirely.
Undetermined, the: An enlightened being venerated in the East.
Varmvik: A town in Soderland.
Vatnar: An important churchman of Oxiland.
Vinderhus: A whaling community in Oxiland.
Vuos: A human community distinct from the Kantenings. They herd reindeer and have shamanistic beliefs.
Vuk: A man of the Wagonlords on the continent, my comrade at the Gull-Jarl’s steading.
Walking Stick: An itinerant official of Qiangguo. Also a wulin warrior, capable of esoteric combat moves. A good ally, and a bad enemy, to have. He’s been both.
Wiglaf: A legendary warrior, whose fate was tied up with the swords Crypttongue and Schismglass. I don’t envy him.
Winterjarl, the: Harbinger of Fimbulwinter and Ragnarok, or so we thought.
Wormeye: A troll.
Xembala: A paradisiacal eastern land, a source of ironsilk. There are times I’d like to be there.
Yngvarr Thrall-Taker: One of the Nine Wolves. He surprised us at the end.


For all things Gaunt & Bone, check out The Scroll of Years and The Silk Map!


Missing your favorite Earth Girl?

Feel like it's been forever since you've spent time with Jarra?  Think you physically cannot survive without some interplanetary travel before the final book, Earth Flight, comes out in September?

Well, luckily for you author Janet Edwards was nice enough to release some short stories featuring your favorite characters! Available now on Kindle (other devices coming soon) is the prequel collection Earth 2788 that you can grab for only $0.99.  Less than a buck?  Can't argue with that bargain.  Well, you technically can't argue with anything other than a human, unless you don't care about it being one-sided, but we don't judge.

And if you haven't had the chance to hop into Edwards' futuristic world, then Earth 2788 is a nice taste of what you've been missing.  


Summa Summa Summa Summa...

Oh summa (er, summer), we're glad you finally showed up.  And since you've suddenly got all this free time on your hands, how about you catch up on your TBR pile by the pool?

Because you know what comes after summer, and this fall you'll want to be caught up for these next installments...


Father's Day is Coming.

It's been less than a week since the season finale of Game of Thrones, and this Sunday we're supposed to be showering dads everywhere with something they'll love. We see an action-packed, fantasy-driven void that needs to be filled! Skip the cutesy coffee mugs and uninventive gift cards and give him something that will get his adrenaline pumping.

Read more in this months' Pyr-a-zine enewlstter!


Oathkeeper has arrived

Looking to jump into a new series? Miss the old days where elves and dwarves could still swing a sword? Well, news this month is the second book in J. F. Lewis's Grudgebearer Trilogy, OATHKEEPER, and we've got an excerpt for you!

If you like what you read, don't forget to grab the first book GRUDGEBEARER, so you...ya know...know what's going on.


Night birds called in the outer dark, joining a chorus comprised of tent fabric shifting in the gentle breeze and the chirps, cries, and grunts of nocturnal creatures. Rivvek loved those sounds; even the sea lapping against the pier at Oot contributed to the unscripted opus.
Combined with the scent of stale air inside the tent and the snores of another person nearby, the sensorial collage conjured memories of brighter days camping with his father the king . . . even hunting trips with his younger brother before Dolvek had become so insufferable. Rivvek had hoped his brother’s encounter with Kholster would be transformative.
If it had been, Rivvek couldn’t see it.
Elsewhere in the ramshackle encampment, Oathkeepers and Oath-breakers alike slept soundly, dreams little disturbed by the Grand Conjunc-tion’s approaching end.
Their world is about to change in ways they cannot even imagine, he thought, blind to the turning of the gears in the great destiny machine.
The great destiny machine.
Rivvek smirked at the thought of it. Once he’d believed the gnomes worshipped a literal device that wove the skein of mortal fates. When he’d realized numbers were the gnomish religion and their great destiny machine merely a codified method of determining likely outcomes, he’d been sorely disappointed . . . and then, years later as he lay healing under the care of the Vael, he’d learned to do the math.
The gnomes played a game with triangular tiles: trignom. Queen Kari of the Vael had given him a set during his convalescence. He had never learned to play well. Irka, Kholster’s son—a perfect double called an Incarna—always beat him, but Rivvek remembered building patterns with the double-sided num­bered tiles atop the stiff and pungent plaster in which the Vael healers kept most of him wrapped, and knocking them over to watch the trignoms fall.
The whole world was like those tumbling tiles if you knew how to look at it, and, eyes having been so painfully and thoroughly opened, Rivvek knew no other way.
My graduation approaches.
Rivvek considered his true education to have begun at the Grand Con­junction a hundred and thirteen years ago. It marked his thoughts then as

clearly as the scars he’d received afterward warped his flesh. Was it fair to hold the lack of such learning against his brother? An Eldrennai who still had his magic, whose body was whole and hale?
Prince Rivvek lay in the dark, incapable of slumber, stacking up the trignoms in his thoughts, looking at them from every angle and doing the math. The first tile would be flicked over soon. It was a tile he would have given almost anything to protect, to place his hand over the tile and hold it in place safe and secure. There were three ways to stop it he could accomplish alone, but then the pattern changed, and the new designs woven into the great destiny machine spelled doom for the Eldrennai.
He wasn’t sure why the Zaur hadn’t started burning Root Trees yet. The math said they should. Perhaps his formulae were off in that regard, but his calculations, his own personal version of the great destiny machine, was far more accurate when it came to the Eldren Plains and the politics and machi­nations of the Eldrennai.
Those sums spelled destruction now. He had not yet been born when Uled had created the Aern, a race of warriors to defend against the reptilian Zaur and their magic resistance. For each new problem, it now seemed, Uled had created a new race and with each race, the path to doom had become more and more difficult to avoid.
Uled had wanted to restrict the Aern’s ability to breed, creating them all male, thinking he could use low-born Eldrennai women with little magic and no connections as brood mares for his warriors, but bearing Aern, with their bone-steel and unique nutritional properties, rendered an Eldrennai female barren, often after the first birth.
Nine in ten. Rivvek saw the statistics in his head, marveling at how much cruelty could be concealed when suffering and evil were disguised as numbers.
To solve the breeding issue, Uled had created the plantlike Vael, their bodies designed to be both appealing to the Aern and easily capable of pro­ducing many Aern offspring, quite rapidly if the raw materials were available in sufficient quantities.
Two gallons of blood per infant to be awakened. . . . Words from Uled’s notes haunted Rivvek, but he’d needed to know, to understand, so that he could get the numbers right. His predictive model required deadly accuracy.
On the page, everything looked like it would work, but chaos, the natural tendency for change, had not been accounted for in any of Uled’s plans or designs. First came the appearance of female Aern, then male Vael.
Worse were the changes and complications brought in by individuals in

power. Enslaved by Uled’s magic, unable to refuse a command, or break an oath, the Aern might have remained under complete Eldrennai control forever. Given the pride and arrogance so common to Rivvek’s ancestors, in fact, the entire bloodline of Villok, Rivvek was still astonished it had taken as long as it had for an Eldrennai king to break his word to Kholster, First Born of Uled’s Aern, thus releasing the Aern from the spells that bound them.
From there, even Rivvek’s predictions would have been wrong had he been alive to make them. In prolonged battle against a magic immune warrior race in possession of nigh unbeatable warsuits, even in limited numbers, Rivvek would have projected a complete genocide for the Eldrennai. His cal­culations would have failed to account for the Vael’s inborn desire for peace and mediation as well as the Aern’s affection and respect for them.
The six hundred years of peace they had enjoyed had been a statistical anomaly. Rivvek wondered whether other Eldrennai comprehended how lucky they had been that the uneasy truce had lasted a year, much less six hundred. Even if Dolvek, Rivvek’s brother, had not so stupidly broken the truce by moving the warsuits the Aern had left behind as part of the truce, it would have ended eventually. At that time, the oath made by Kholster to slay every Eldrennai would have come into effect, and the path upon which they now walked would still be theirs. Only the date had been variable.
But, as his own scarred body told the world, there are varying levels of ruination. One can be scourged near to death, be broken, and laid waste to and still heal to emerge from the flames, if not whole, then . . . still useful.
“Kings die,” he whispered, his voice breaking, the words strangled. “Fathers die.” He pushed on, forcing himself through a verbalization of the hateful truth. “Everyone dies eventually. It’s making sure that death has as much meaning as . . . as . . .”
Optimize your life and you will be rewarded in the next. That was what the gnomes believed. Rivvek was certain Torgrimm, as god of birth and death, had made it happen. Would Kholster, in his new role as Harvester, do the same? For the gnomes? Rivvek did not doubt he would. For King Grivek?
Eyes closed more against that idea than the dark, Rivvek’s ears perked up. His melted ear tugged against the tender flesh at his temple as he eaves­dropped on the Kingsguard. Their appointed rounds kept them stationed far enough from the cluster of deiform statuary to avoid disturbing the Conjunc­tion itself, but close enough that the brave Eldrennai could charge to their deaths in King Grivek’s defense. Rivvek assumed their voices were overheard just as easily by the Vael and the Aern at Oot as they were by him.

“Now that Kholster’s dead,” a husky-voiced Eldrennai muttered to someone, “our King will make things right between the Grudgebearers and us. You wait and see, Dace.”
Was that Thalan speaking? Rivvek decided it must be.
“You think so, Thal?” Dace breathed.
“She’s not even half a hundred yet,” Thalan chortled. “You think this kholster Rae’en can out-negotiate an Eldrennai king with over half a millen­nium on the throne?”
This then, Rivvek thought, sitting up, is the peril of my people: arrogance unrivaled by any other race and self-deception enough to make Kilke himself blush.
“My prince?” Sargus stirred. Rivvek opened his eyes, making out the aura of Sargus’s life force more easily than he could his features in the night—another “gift” from his time beyond the Port Gates. When one stood too close to a Port Gate or wore armor made of Ghaiattri hide, one could see, as if through a thin veil, the creatures of the Ghaiattri’s realm. Rivvek’s sight afforded him a dual view of reality, particularly at night, the never-dark of that other place seeped into his perceptions. With it came a light that illu­minated the spirits of sentient beings around him. Sargus shone as a whorl of colors, dark, rich purples wending through golds and blues shot through with the occasional bloody red or coal black.
When bending his mind to a problem, the black, red, and purple spread through Sargus, filling him up, the borders assuming jagged lines. Now he was mostly blues and golds. Colors Dolvek thought of as safer. He hadn’t been able to completely codify the internal palettes of others, but the inner black was not good.
Sargus had fallen asleep reading. Blinking to focus on the real world as much as he could, Rivvek barely made out the glint of the other elf’s goggles in the scant light that crept in from outside. A full moon.
“I’m sorry to wake you,” Rivvek whispered.
“I shouldn’t have fallen asleep,” Sargus answered. “Shall I—?”
“No,” Rivvek interrupted. “Let me do it. I need the practice.”
Rivvek heard an intake of breath as if Sargus had been about to object, but the Artificer held his tongue.
A prince still has pride, Rivvek chided himself, even a magic-crippled one. Rivvek rubbed his eyes, clearing away scratchy motes of “sleep” from the corners. He took a long deep breath, held it, let it out again.
Mustering a supreme effort of will, Rivvek forced his inner power to its utmost. Veins stood out on his forehead. His scars grew hot then aching— pain a constant chaser to the savor of his magic now—and fire raged forth: a

gleaming white flame no bigger than the wisp atop the wick of a lit candle hovered above the tip of his index finger.
Warm illumination filled the tent, revealing the smiling face of Sargus where he sat in the strange folding-chair contraption of brass and leather that let him adjust the back to recline or sit up straight if needed. Rivvek didn’t know how it could be as comfortable as Sargus claimed.
Thoughts focused on the bit of mystic flame, Rivvek crossed the tent and lit a lantern sitting upon a small camp table. Wiping a bead of sweat from his cheek, Rivvek scratched absently at his nightshirt, as the pain in his scars faded with the magic. The heat would take longer to dissipate, a side effect for which none had been able to provide adequate explanation.
“Find anything we missed?” Rivvek nodded at the leather tome open on Sargus’s lap.
“No.” Sargus closed the volume, shifting it from his lap to a nearby camp table. “We do still need to make sure we take care of the Stone Lord, just in case—”
“One son and two daughters,” Rivvek interrupted. He waved to his left in the vague direction of the other Aiannai tents, the temporary homes of those who had followed him to Oot hoping their prince and their new status as Oathkeepers would save them from the Aern. “Each to inherit in an order we’ve already hammered out. They relayed their request via Caz’s warsuit Silencer. I handled it on my last trip.”
“Who took them in?”
“Is it horrible that I don’t remember?” Rivvek yawned. “But with Lady Flame, the Sea Lord, Lady Air, and the Stone Lord . . .”
“That’s all of the elemental council dealt with except for Hasimak.” Sargus yawned despite himself. “He is more powerful than you realize. Were he to oppose us, he could still—”
“No.” Rivvek pulled his nightshirt over his head revealing Kholster’s scars upon his back: a diamond shape at the base of his spine with two par­allel lines marking each facet, the right-angled wedges at each shoulder, and a thumb-width line along his spine. Far from the only things that marked his back, the scars of the First of One Hundred merely filled in the space not marked by the various elemental foci that dotted his back in winglike arcs in failed attempts to restore the full might of his magic.
Once . . . he cut the thought off ruefully and reached for his traveling clothes. Once these clothes were clean and fresh. They were rank from the multiple visits to and from Port Ammond, but he could get a change of clothes when he got there. A bath, too. He’d almost given in to the temptation to bring

a cleaning wardrobe, but doing so had felt too extravagant. “We’ll go with your strategy.”
“It’s risky. Even with the elemental lords and ladies siding with you, the people could still riot. Even if Hasimak is with us, he will never turn on his own people. If the citizens revolt . . . he has always been loyal to the crown. Longer than the crown has existed, actually, and there are far more non-magic-using Eldrennai than there have ever been. Aern have proved how much trouble opponents without magic can be. The plan is—”
“Not as risky as you think it is.” Rivvek heard footsteps outside his tent flap. Two steps took him close enough to throw them open. He smiled when doing so revealed Brigadier Bhaeshal, his personal Aeromancer.
“Just happened to be in the area, Bash?” Rivvek teased.
“Finally used to your new schedule.” She smiled. Dressed as Rivvek was in a traveling tunic, trousers, and boots, Bhaeshal would have made Hasi-mak’s nose wrinkle in dismay at her lack of formal robes, but they weren’t really all that sensible for long flights. “Lord Artificer.” She nodded to Sargus, the light from the candle reflected in the masklike band of steel that was her elemental foci. She looked back at him with those pale white crystalline eyes, and he returned her gaze warmly.
“Lady Aeromancer,” Sargus nodded back.
“Will you both be coming?”
“Perhaps I ought to stay and . . .” Sargus trailed off.
“Look after my father?” Rivvek smiled. “I wish there were something you could do to change his fate, but there isn’t. I need you with me . . . to stop Hasimak from taking the throne.”
“Please don’t even jest about that.” Sargus got up.
Rivvek tried not to let it worry him. Yes, Hasimak was the oldest living Eldrennai, but it was hard to imagine how he could be a threat to . . . well, to the Aern if it came down to it. No, Rivvek was forced to ask kholster Rae’en for assistance. It would be sad to see Hasimak go, but if that was the required sac­rifice to save as many of Rivvek’s people, as many of the Eldrennai, as he could. Rivvek intended to make that sacrifice and any others the gods demanded.
“Don’t forget the book.” He gestured, and Sargus picked the heavy tome up off of the camp table.
“My prince . . .” Sargus put a hand on Rivvek’s shoulder and seemed momentarily surprised by the scars beneath his tunic, still hot to the touch even through the fabric. “Maybe she won’t kill him.”
“Kings die. A good king dies for his people when it is required.” Riv-vek’s voice cracked as he whispered the words. Believing them didn’t take

dismiss their sting in the slightest. “You just promise me we’ll make his sacrifice mean something.”
They flew before dawn, sunrise catching up with them halfway to Port Ammond. The rising light lent the flowing myr grass a fiery aspect. Rivvek, carried by Bhaeshal’s Aeromancy, caught himself staring down at it and remembering another departure one hundred and thirteen years before.
He’d been scarless then, a haughty elemental lord with command of all four elements as was his birthright. A Flamewing, like his mother, when he worked magic wings of fire sprouted from his back. A glory to behold. It had been like armor, that pride, and Kholster had cracked it.
The Aern himself, First of One Hundred, stood in the last light of the third day of the Grand Conjunction, bone-steel mail—uledinium, his people had called it, but Rivvek would never dare to refer to it as that again—denim trousers belted at the waist with knotted bone-steel chain. Even those clunky boots had seemed grand to the prince. A Vael princess named Kari (not-yet-queen), her head petals cascading over Kholster’s shoulder as she leaned against him, watched Rivvek with sad, wide eyes.
“You are right,” Rivvek said hoarsely. “What you say is true. My father told me I should believe your version of any history you chose to share with me and, hard as it is, I do. But, Kholster, what would you have me do? How can I fix this? My people. My ancestors. There is no excuse for what they did to you. No excuse for my father’s order at As You Please. No excuse for the mistreatment of the Vael. Not for any of it. I came here ready to hate you. Maybe I did hate you at first, but now . . .”
“There is nothing you can do, Oathbreaker prince,” Kholster said, his voice gentle. “But I, or my representative, will return again in one hundred years for the next Conjunction if for no other reason than that you have heard and believed. You have my oath on it.”
Rivvek opened his mouth to object.
“Unasked for,” Kholster laughed. “I know.”
“I will find a way,” Rivvek answered. “I will find a way, not to make things right, but as right as they can be.”
Kholster laughed again. “Good hunting then, but I fear your quarry is long dead, if it ever existed.”
“Princess Kari,” Rivvek shook his head. “Is there anything I can offer the Vael other than my apology?”

“The Vael have no Litany to recite against you, Prince Rivvek.” Kari
smiled pityingly at him. “You are guilty of nothing in my—or our—eyes.
Keep it that way and we ask nothing more. If Kholster agrees, you are even
welcome in The Parliament of Ages.”
Kholster nodded his assent.
“Such,” Rivvek answered, “is my intent.”
“No promise?” Kholster asked.
“I swear that it is my intent, but I cannot read what the future may hold

. . . and accidents happen.”



BookCon is almost here!

BookCon is tomorrow!  I know you've probably got your weekend all planned out, between panels and signings and remembering which galleys to fight to the death over grab before they run out, but don't forget to stop by our parent company's booth tomorrow to meet David Walton!  Prometheus Books is at booth #3249, and he'll be signing his technothriller Superposition at two different times.  Actually, you'll probably want to hop in line to meet Allen Eskens too, author of The Life We Bury from our sister imprint Seventh Street Books. Back to back thrillers? Don't say we didn't warn you.


Have you been HEXED yet?

Whether you're into comics or YA novels, (or neither, for that matter) you're going to want to check this one out.  For the first time, Michael Alan Nelson's comic book character Lucifer exists in the prose novel world. And what a terrifying world that is.  Lucifer hunts and nabs demons, travels through mirrors, and battles some very angry witches.   All of which makes for some exciting reading!

"An action-packed page-turner.”Kirkus Reviews

“With a plot that’s fast-paced and addictive, this book is truly something special.... I found myself utterly captivated by the whole story.”Bibliosanctum

"Nelson creates a magical world that hasn’t been seen before….  Lucifer is heroine that all YA books should look up to for inspiration.”Seattle Geekly

“Fast paced, fun.”Not Yet Read

"A dark magical adventure. It was fun, entertaining and enjoyable.”Tome Tender

Have you jumped on the Hexed bandwagon yet?


May the 4th be with you.

Happy Star Wars Day! If you can celebrate with a marathon of movies, then quite frankly we're a bit jealous. If you have even more time and energy, and no more pressing needs (other than food, shelter, and clothing) then you should try your hand at some of these awesome Star Wars crafts.

 Chewbacca bookmark? Yes please, as long as he doesn't leave hair in between the pages.

 CUPCAKES! Because everything is better in cupcake form.  Send them by the dozen.

I actually can't think of a reason NOT to stock these at work.  Meeting in 5 minutes? Let me just grab my lightsaber...

Seriously? This is the cutest thing ever.

Visit our Star Wars Pinterest page for the official "how-tos" and more ways to celebrate today.


Earth Day Giveaway! (rhyming is fun)

Happy EARTH Day!  Seems like the perfect day to giveaway ALL THREE books in Janet Edwards' Earth Girl series, right?

Jarra is an ape, an outcast, stuck on a ruined Earth due to a rare defect that makes her unable to survive on other planets.  She's already proven that she's just as tough as the norms, but her actions have repercussions that spread further than she ever could have imagined, and political unrest threatens to tear apart the delicate balance of peace between humanity's worlds.

The third and final book in the series, Earth Flight, doesn't even come out until September, but today's winner will receive an advance galley! Comment below, share this post on Twitter or Facebook, or e-mail to enter. Multiple entries will only be counted once.  One winner will be chosen tomorrow morning at 9 am ET.

Enter to win, then get outside and enjoy our planet!